

SONIC RIDERS PC WONT LOAD UPGRADE
Despite the upgrade in presentation, control is still fully digital, (i.e. The smoothness of which Sonic runs around, (or if he gets bounced around,) makes it easier to tell Sonic’s trajectory as he travels. Of course, the time bonus UFOs are still the same light blue with red bars and will appear when 20 seconds are left on the clock. Item UFOs are much easier to identify Light blue represents ones with shoes, and the darker bluer ones represent rings.

The 3D plane turns much more smoothly as the UFOs scale properly in the 3D space. The special stages in this version take advantage of the modern hardware, well, as modern as a flat “Mode 7-like” plane with UFOs flying around can get. The only real oddity I came across was the stage boss in Act 3 during the part where Eggman falls from the sky, the player can still damage the boss before he begins his attack movement. Some additions including the 16:9 widescreen presentation that properly fills the screen in both regular and special stages help with the viewing area even without the camera panning in front of Sonic. Load times are quicker for sure, enemies move as you expect, the stage gimmicks, such as Sonic going through the giant 360 degree loop, are also in place. The gameplay otherwise feels exactly as it did in the original game. In the final game, the screen will pan if the legacy spindash feature is turned on. Because of the new spindash feature, the screen does not pan in front of the player as it did in the original. You still have to charge up Sonic before he goes blasting off, but it is much easier to access places that would normally be more difficult to reach because of this optimization. While the sound effects were still similar to the original version of the game, the spindash execution itself was much more streamlined compared to the original Sonic CD. However, the demo available only allowed for players to utilize the Sonic 2 & 3 Spindash feature. No doubt the most promising feature is the ability to change between two different spindash types for the game. Honorable mention goes to our good buddy Ken Balough who was also there at the Xbox Live Arcade booth to help fill in the gaps of what to expect. What was shown off in the PAX demo was the entirety of Palmtree Panic, with two special stages that would be randomly chosen for each playthrough for the sake of the demonstration. Not since Street Fighter has a game seen this level of work, both for those who prefer games to stay as true to the original as possible as well as please those who are looking for optimizations to solidify the functionality between the Sonic games. Not only is it a port of a rare Mega/Sega CD title, the collaboration behind the project showcases the 10+ year old game running with optimizations and slight changes that help solidify Sonic CD’s place among the previous games.
SONIC RIDERS PC WONT LOAD DOWNLOAD
Sega’s latest classic title up for download services proves to be an important stepping stone for the company.
